5 dicas sobre The First Berserker: Khazan você pode usar hoje



But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Este game reinventa elementos centrais do universo por Dungeon & Fighter utilizando uma arte ousada e texturas realistas para criar uma experiência visual envolvente.

Recomendo a aventura de modo a todos qual procuram 1 game por proceder desafiante, utilizando visuais de anime atraentes e um desempenho Porreiro e qual não vai “derreter” seu PC nos momentos mais intensos.

Enquanto é normal de que jogos do visual soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um bom tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

Khazan conta com batalhas impressionantes contra inimigos e chefes desafiadores usando padrões por ataque, fraquezas e habilidades variados. Essas batalhas exigem que este jogador se adapte e aprenda rapidamente, desenvolvendo estratégias, um timing necessário e uma compreensão profunda do sistema do combate.

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Isso faz parecer que parte do progresso foi jogado pelo lixo e honestamente nãeste entendi tal decisãeste de “resetar” certas coisas do mapa após sair dele.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of The First Berserker: Khazan the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

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